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Spielerhandbuch

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Spielerhandbuch
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Buildings

Scrapyard

Build robots, stamp them, hold scrapyards, gather special resources

Under Buildings → Scrapyard you build robots and send them to scrapyards. Crafting stays in the workshop. Only the scrapyard can be attacked, never your storage or workshop.

Scrapyard

Building robots

Robot

Each robot costs 100 Plastics, Textiles, Wood, Metals and Stone. Build time is 20 minutes each. With the M-Coin bonus “+25 % faster production” it is 16 minutes. You can queue several one after another — the list then grows downwards.

You can finish instantly the production that is currently running (including a job for several robots) with M-Coins. The price depends on the remaining time: 20 to 100 M-Coins, the same curve as for device jobs. In Sitter mode that is not possible.

Stamping

Freshly built robots are unassigned and cannot march. You must stamp them once at home:

  • Crew — work at the scrapyard, defend, attack.
  • Scouts — only scout, do not fight.

The stamp stays until the robot is scrap. There is no reassigning at the scrapyard. Unassigned robots stay at home until you stamp them.

Scrapyards

  • There are roughly enough scrapyards for one third of active players to hold one. The number grows and shrinks with the player count — with few players there remain few yards, not suddenly many.
  • Free yards are called Scrapyard 1, Scrapyard 2 and so on (fixed number). When a player takes one, it is called Scrapyard of plus the player name. Custom names do not exist.
  • A player holds at most one scrapyard. Attacking is only possible after you give up the current one — scouting stays possible.
  • The system already holds them. There is no free claim; you must attack with crew.
  • March there, scouting and return home: 60 minutes each. You see marches on the map of the respective scrapyard.
  • Attacking only works with crew, scouting only with scouts. If the matching pool at home is not enough, the order fails.

Combat

Both sides roll their count times a random factor between 0.85 and 1.15. The higher number wins. The winner loses robots: when capturing, 35–75 % of the defender count (at least one of your attackers survives). When defending, the crew loses 35–75 % of the attacker count. If nobody is there to defend, you take the yard without a fight and without losses.

Scouts only fight other scouts, not crew. Against the system you always see the defence via scouts. Against players the scouts roll against each other — more of your own scouts, better chance at the numbers. In the scout report combat robots on site means the crew.

After a fight you get a combat report. If you win, the numbers are in it. If you lose the attack, you only see your own losses and Defence: unknown — that is what scouts are for. Scouts of the previous owner are lost with the yard; they do not fight.

Space at the scrapyard

A scrapyard holds at most 1000 crew and 500 scouts. You cannot send more; surplus robots stay or come home. Scouts do not bring special resources; they only keep the view open.

Yield

Only crew on site counts. The hourly yield rises in steps of 100, shown on the bar on your yard (“X more crew until N/h”):

  • 0 crew: 0/h
  • 1–199: 1/h (as soon as someone is there, at least 1 drips)
  • 200–299: 2/h, then +1 per full 100, up to
  • 1000 crew: maximum 10 special resources per hour

Every hour each piece is rolled separately — equal chance of Precious metals, Plaster, Wax, Special Resin and Electrolytes. Five of the same is possible, five different ones too.

What drips lands in special storage. If one type is full, it tries another.

At the bottom stands Special resources log (24 hours): collapsed the sum of the last 24 hours with the five icons, expanded the individual hours. Older than 24 hours drops away. On loss or giving up the log is gone; a new owner starts empty.

Your scrapyard

If the yard is yours, there are three separate actions — no more attacking:

  • Send support: one line each for crew and scouts, amount or All, then green Support. March 1 hour. More than the free space (1000 crew / 500 scouts) is not allowed.
  • Recall home: the same two lines for robots on site, yellow Recall home. The scrapyard stays yours.
  • Give up (red): You lose the yard; it falls to the system. All robots on site come home. Only then can you attack another one.
  • Special resources log (24 hours): at the bottom, collapsed, the sum with the five icons. Expanding shows the individual hours of the last 24 hours.

Giving up and inactivity

After 7 days without login the system frees the scrapyard; the robots come home, they are not lost. 24 hours beforehand a message goes only to you.

Scrapyard with the club

If you are in a club, the list has the block Club: crew/scouts. There you contribute stamped robots to the club depot (only after 3 days of membership) or take your share back while it is still at home in the club depot.

  • Only the club leader attacks with club robots, scouts and sends them from the club depot. They can still hold their own scrapyard as well.
  • A club holds at most one club scrapyard. It is called Scrapyard of plus club name and tag and is marked yellow in the list.
  • Every member can send their own robots as support to the club scrapyard. They then count as their share.
  • Recalling home and giving up the club scrapyard is done only by the club leader. The robots land in the club depot.
  • Yards of your own club and of club members cannot be attacked or scouted.
  • Combat losses are borne by all members proportionally to the robots they contributed.
  • Special resources from the club scrapyard go directly to the members. The default is automatically by share; the leader can set fixed percentages. Every member sees their own log at the bottom.
  • Attacks on the club scrapyard are reported to all members. The yard only falls to the system when no member has logged in for 7 days.